Serverless functions manage matchmaking, leaderboards, and in-game events. Traffic spikes during launches or tournaments are handled automatically. There’s no need to provision servers for peak loads in advance. Costs stay aligned with player activity. This makes backend systems more flexible for game developers.
Gaming platforms stay online during intense player surges. Player satisfaction improves.
This enables indie studios to build scalable multiplayer experiences.
Serverless supports scalable gaming backend services.
[Unity Blog, unity.com]